Reflection Volumes

Reflection Volumes are a capture of a scene from the volume (Chrome Sphere, also known as Cubemaps). This capture displays reflections on geometry that enters that volume. High metal values are highly recommended to use a Reflection volume, such as spartan visors, forerunner hexes, or other metal objects.

There is a max limit of 15 manually placed Reflection Volumes, plus 1 global default reflection volume centered around: X=0,Y=0,Z=1000

Property NameDescription

Type

Shape of the refection volume

  • Prism: Useful for boxed shaded environments (Reference Image Prism Reflection Volume)

  • Sphere: Useful for curved shaped environments (Reference Image Sphere Reflection Volume)

Blend Distance

Fades the edges of the reflection volume (Lower settings will have a sharp edge / Higher settings will have a softer edge). (Reference Image Blend Distance '0' and '15')

Parallax

Toggle on/off parallax correction to reflection from volume

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