Reflection Volumes
Reflection Volumes are a capture of a scene from the volume (Chrome Sphere, also known as Cubemaps). This capture displays reflections on geometry that enters that volume. High metal values are highly recommended to use a Reflection volume, such as spartan visors, forerunner hexes, or other metal objects.
There is a max limit of 15 manually placed Reflection Volumes, plus 1 global default reflection volume centered around: X=0,Y=0,Z=1000

Reflection Volume Properties
Property Name | Description |
---|---|
Type | Shape of the refection volume
|
Blend Distance | Fades the edges of the reflection volume (Lower settings will have a sharp edge / Higher settings will have a softer edge). (Reference Image Blend Distance '0' and '15') |
Parallax | Toggle on/off parallax correction to reflection from volume |

Prism Reflection Volume

Sphere Reflection Volume

Blend Distance '0'

Blend Distance '15'
Last modified 10mo ago