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Reflection Volumes

Reflection Volumes are a capture of a scene from the volume (Chrome Sphere, also known as Cubemaps). This capture displays reflections on geometry that enters that volume. High metal values are highly recommended to use a Reflection volume, such as spartan visors, forerunner hexes, or other metal objects.
There is a max limit of 15 manually placed Reflection Volumes, plus 1 global default reflection volume centered around: X=0,Y=0,Z=1000
Reflection Volume Properties
Property Name
Description
Type
Shape of the refection volume
  • Prism: Useful for boxed shaded environments (Reference Image Prism Reflection Volume)
  • Sphere: Useful for curved shaped environments (Reference Image Sphere Reflection Volume)
Blend Distance
Fades the edges of the reflection volume (Lower settings will have a sharp edge / Higher settings will have a softer edge). (Reference Image Blend Distance '0' and '15')
Parallax
Toggle on/off parallax correction to reflection from volume
Prism Reflection Volume
Prism Reflection Volume
Sphere Reflection Volume
Sphere Reflection Volume
Blend Distance '0'
Blend Distance '0'
Blend Distance '15'
Blend Distance '15'
Last modified 10mo ago